2006-10-22

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
2006-10-22 04:57 pm
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At this glorious moment

DD is sleeping. The girl just refuses to nap, and getting her to fall asleep on her own for the night is another problem. The only thing that saves us from an impossibly Poor Tired Little Girl (PTLG) is that once she falls asleep for the night, she's out for 11-12 hours.

This is just really horrific. I hope none of the readers with kids younger or on the way have to face this.

Dammit, 7 minutes and she started crying again....
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
2006-10-22 11:27 pm
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Elemental Fencing Styles

First, after crunching some numbers it looks like the idea of trading -1 damage for +1 accuracy isn't as broken as I thought (I had been assuming a -2/+1 or -3/+1 would be required). There are some circumstances where the -1/+1 gives a improvement in average damage per round and number of rounds needed to end a fight (either when your foe's AC is so high that you can barely hit him or when his HP are so low that any moderately successful attack will kill him). Still, they run roughly equivalent to how Power Attack affects things, just in a different direction (Power Attack works best when your opponent has a low AC or a lot of HP). Which means the easier to remember 1 to 1 swap will be applied unless someone gives a big reason not to. Both Improved Feint and Improved Weapon Display (I was calling this Staredown before, but this is a better name) have it as a prerequisite.


Second, I've got a few more sample fencing styles to display, one for each of the Elemental Churches.

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