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Brian Rogers ([personal profile] subplotkudzu) wrote2008-04-08 06:38 pm
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Always wanted to

 As I noodle around on my supers setting building construction kit I have a question for my hordes of fans [Listens, daffy duck-like, for crickets]. Is there any super-hero concept that you've always wanted to play but either have had the opportunity or haven't found a system that could handle it? 

In my case two spring to mind (there used to be more, but I did get to play my super smart guy and my super-strong cowboy ideas in now defunct PBEMs). 

The first is an Adam Strange style SF adventurer: a two fisted science hero with a jet-pack, ray guns and other gadgets who, while a member of the super team on contemporary earth, is actually the defender of a different planet, time or timeline. The system would have to be able to handle someone who was basically a skilled, smart normal person with flight, a good dodge and a modest energy blast - a little tricky in some systems but more a matter of lacking opportunity rather than systemic problems.

The second is someone who has a separate energy body, similar to Negative Man, Raven's Soul Self or, ideally, Antibody from the New Universe book DP7. This is much harder to work mechanically - Cambias once recommended doing it as an Ally, or perhaps it's duplication where one of the duplicates has all the powers, or something of the sort. It's a really neat idea, but finding a system that could handle it is the problem. 

This latter is one of the reasons why I'm building the supers setting construction kit: the hope of being able to simply define the characters potency, versatility, and scarcity and have it be in the world as its own distinct power - if the scarcity is high enough (or even if it's not with an oddball power like this one) my PC might be the only person with it, but it would be a quickly defined part of the world. 

Finally, as a villain I still love the idea of a mummy whose internal organs were eaten away by vermin that now occupy his body cavities. He would be able to have his eyes turn into snakes, vomit up spiders, breathe out termites and so on for a variety of nasty effects. Icky, yes, but it just sticks with me,  

[identity profile] brianrogers.livejournal.com 2008-04-09 01:28 pm (UTC)(link)
Duplication is the the main HERO rulebook, with the example neatly set up as sidebar. The power I want is one that lets me have 2 bodies at once, one with special powers. By logic, having two bodies at once has Duplication as its base. So I look up duplication and lo and behold there's an explination of the very power I want, with straightforward rules on how to do it. It's a more complex system than I like in a lot of ways, but it's right there.

In your original post, you identified "4th ed GURPS CHARACTERS expands Ally to the point where both Antibody and Vermin Hotep are easily done". So I dutifully looked up Ally and discovered that it was nothing of the sort, and the rules in the CHARACTERS book explictly outlawed using it for what I want since it is absolutely an NPC under the GMs control. So I look up Duplication - trying to apply the same logic - and find that it doesn't do anything close to what I want either.

Oh-ho, you say, but by CHARACTERS you really meant POWERS, and by "Constant, Summonable Ally" you really meant "Duplication + Alternate Form + Projected Form". All becomes clear now. If I had but known that you had meant I had to pick up a second (or in this case third, since I already have CAMPAIGNS) book to further explain how your original original statement was entirely wrong and that CHARACTERS, which promises on the cover to have everything I need indeed doesn't, it would obviously be the perfect system for what I want. No reason for me to ever think of using a different system when this one handles things so cleanly that even long time players will give 100% incorrect advice with full conviction.

In short, my view is not partially mistaken - the power is a difficult one to model. The systems that are out there don't do it well, in part because it has so many ways of being handled. The reason why we're having problems is that the effects based RPG we've both worked on it one that has fundamental difficulties in modeling the power. Which is not uncommon.

And - this is important - even if there was a system out there that had a power specifically written to do this, exactly as I liked, it is totally immaterial to my question: WHAT CHARACTER CONCEPTS WOULD YOU LIKE TO PLAY THAT YOU HAVE NOT HAD A CHANCE TO DO SO? You will note that my Adam Strange-esque character would not be hard to model in almost any system, but that isn't a reason for me to not noodle around on my own game ideas. My original post has one question mark in it. That's where I'm looking for input. I'm not going to drop all work on my enjoyable system noodling because you're convinced that there's a way to build the power in your preferred system.
mylescorcoran: (Default)

[personal profile] mylescorcoran 2008-04-09 01:36 pm (UTC)(link)
Hold on, Rogers-Man, don't use your Disintegration Gas attack! He's only a misguided sidekick. It's Doc GURPS you should be fighting!

(removes tongue from cheek, returns to work)

[identity profile] corylus-unbound.livejournal.com 2008-04-09 08:31 pm (UTC)(link)
Wish I could give reputation points for that.
mylescorcoran: (Default)

[personal profile] mylescorcoran 2008-04-09 09:48 pm (UTC)(link)
It's the thought that counts. Thanks!

[identity profile] notthebuddha.livejournal.com 2008-04-09 06:42 pm (UTC)(link)
Who, hold on there, let's get hostile. Or dog style, or whatever.

I changed my suggested solution because you refined your description of the concept you wanted to play. Antibody, the example you gave with which I am most familiar, does not fully share consciousness and volition with his Antibodies. You, as a player, would like to play out the actions of the Antibodies, of course, rather than sit back and wait while the NPC Antibodies do stuff, and that is understandable. However, that shared identification is not a power that the character has in the context of his fictional world, but rather is a metagame issue, similar to people having multiple PCs.


WHAT CHARACTER CONCEPTS WOULD YOU LIKE TO PLAY THAT YOU HAVE NOT HAD A CHANCE TO DO SO?

You said part of not having a chance was because you couldn't make a build that suited you. Since you displayed some mistaken assumptions about how GURPS currently worked and I've spent spent hundreds of hours researching the subject, I thought you'd have a second chance to make a better build with the correct information.

I wouldn't dream of talking you my neighbor out of building your own custom lawnmower, but if I as a factory-trained mower repair man saw that your old mower wasn't quite as broken as you complained it was, I'd feel obliged to let you know in case you preferred to cut the grass just so sooner rather than later.

[identity profile] brianrogers.livejournal.com 2008-04-09 06:51 pm (UTC)(link)
Here is the question: what type of character do you want to play that you have not yet had a chance to, either due to a lack of time or a system problem? The list of characters that I put forward as examples are irrelevant to that response, because no matter how much you think the system you are evangalizing for handles the problem, that's not what I'm trying to discuss. No amount of explanation will make me decide that I have/could have/will have played the character in GURPS because I both haven't had time and, no matter how much you want to sell it, I don't think it captures it well.

You. Wished for Characters. That's it. Comprende?

[identity profile] notthebuddha.livejournal.com 2008-04-09 07:20 pm (UTC)(link)
I'm sorry, but I don't see how it is my fault for getting off topic when 25% of the original post is about system issues.


[identity profile] cmdr-zoom.livejournal.com 2008-04-09 09:08 pm (UTC)(link)
I have to agree.

[identity profile] brianrogers.livejournal.com 2008-04-10 10:57 am (UTC)(link)
Because at 7:14 AM yesterday I told you that this was moving far afield from the original post and not the topic of discussion. Up until that point, no harm, no foul - I was willing to indulge the tangent for a bit, and then tried to steer it back on line. Eight hours later and you're still trying to argue with me that despite my telling you that wasn't what I was interested in discussing that it really was what I was interested in discussing.

This isn't an unmoderated message board, it's my blog. If I ask you to drop something but don't ask you to leave, it's because I'm interested in your statements on the primary topic but, as host here, I want you to drop something. It's really that simple.